Contract Rigger - Weapons
Company
1047 Games
Location
Remote
Type
Full Time
Job Description
Overview
1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre.
What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding.At 1047 Games, you’ll find a permanently remote, dedicated team of top-tier talent from some of the world’s biggest gaming and tech companies who share our founders’ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on a brand new shooter in the Splitgate universe.
What We're Looking For
- A passionate Technical Animator: You love to take on difficult, seemingly impossible technical problems and dig in to find creative ways to solve them
- A hard worker: You love to put in the extra effort, not because you are told, but because you enjoy your work and know the impact of finishing the tasks on hand
- A passionate gamer: You are a gamer who grew up playing games and can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game
- This is a 6 month contract
Responsibilities
- Create, edit, and improve existing rigs for both first and third personÂ
- Integrate animation content created in Maya into Unreal Engine.
- Work with animators, tech artists, and engineers to define, create, maintain, and streamline the animation/asset pipeline.
- Develop new techniques and processes to solve character/weapon production challenges
- Collaborate with the Tech Art Team developing tools that support the animation pipeline
- Provide technical support for the animation team helping to resolve technical issues
- Setup AnimGraphs & animation blueprints with performance and blend quality in mind
Required Skills
- Experience creating high quality animation rigs for both characters and weapons
- Strong understanding of animation pipelines, including source content creation tools such as Blender/Maya and the export process into Unreal Engine
- Experience working with animators, designers, and engineers to ensure the animation pipeline operates smoothly and efficiently
- Proven knowledge of scripting (MEL, python or C#)
- Passion for FPS games
Desired Skills
- Minimum of 1 shipped AAA game
- In-depth knowledge of Blender and Maya
- Unreal Engine experience especially in animation blueprints and AnimGraphs
- Good communication skills and experience leading technical teams from the trenches
Date Posted
12/16/2023
Views
11
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