Tools Engineer
Company
1047 Games
Location
Remote
Type
Full Time
Job Description
1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre.Â
What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding.Â
At 1047 Games, you’ll find a permanently remote, dedicated team of top-tier talent from some of the world’s biggest gaming and tech companies who share our founders’ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on a brand new shooter in the Splitgate universe.
What We're Looking For
- A passionate engineer: You love to take on onerous, seemingly impossible technical problems and dig in to find creative ways to solve them
- Proven advanced ability to prepare, evaluate and maintain tools supporting and process automation for software or hardware product release
- Design, manage and execute tools and scripts to develop different versions of products on wide-range operating systems
- Do what needs to get done, while you have fun
What You Will Be Doing
- Develop a comprehensive understanding of the existing systems and pipelines and be able to articulate and share that understanding with peers and managers.
- Analyze pipelines, workflows and bottlenecks in the production process and identify opportunities for automation to improve efficiency.
- Design and development of various asset creation and management tools ranging from exporters, to content creation tools, to asset management tools, to build tools, to frameworks
- Maintenance and support of existing and new and infrastructure as needed
- Work with content creators, designers, and other engineers to gather requirements and ensure tool design specifications are met
- Design and development of user-friendly interfaces for content creators
What You Will Need to be Successful
- 5+ years tools programming experience
- BS in Computer Science or related field
- Demonstrated proficiency in and knowledge of C#/C/C++, data structures, performance, and multi-threaded programming techniques
- Knowledge of common data structures and algorithmic solutions
- Contributed extensively to the development of one or more shipped games, PC or console
- Thorough knowledge of software design practices including modular architecture, event-driven architecture, and software design patterns
- Ability to quickly understand and work with internal and externally developed code
- Experience and familiarity with different DCC packages
- A strong passion for video games of many kinds
Date Posted
02/09/2023
Views
8
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