Simulation Tools Engineer - The Sims
Company
Electronic Arts (EA)
Location
Austin, TX
Type
Full Time
Job Description
Position Title: Software Engineer II
External Description:
Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.
In this role you will be part of the Project Rene team building out the next generation game and creative platform. Project Rene is a Mobile + HD cross-platform that allows players to play The Sims alone or with friends, without barriers, for the first time ever. Explore the dramatic lives of your Sims in the most accessible, dynamic Simulation to date. Players can create characters, customize furniture, design apartments, and more using accessible tools. We're excited you're interested to learn more about how you can join our team and dream big. For more information about The Sims, follow @TheSims on Twitter, Instagram and TikTok, like The Sims on Facebook, visit TheSims.com newsroom and tune into Behind The Sims on YouTube for the latest news and updates.
Job Summary
Maxis is looking for an accomplished engineer that can help us bring the next wave of simulation features to life. This engineer will work with an experienced team that has collectively built almost all Maxis games in the past two decades. This engineer will work with multiple designers and engineers prototyping and shipping different features that expand the gameplay possibilities of Sims games. Most of the work will be done in C#, with the front-end being developed in WPF.
Reporting to a Development Director, as a Tools Engineer, you will:
- Build tools that help create and manipulate a very large number of game tuning and assets that assemble to create rich player facing features.
- Implement developer facing editors that provide high impact visualization to manipulate game tuning and assets e.g. state machine editor, behavior tree editor, expression editor in C# and WPF.
- Work with the other game engineers and designers to implement a data-driven simulation system to author player facing behaviors in Unreal and C++.
- Author technical design documents detailing software requirements.
Qualifications
Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.
- Bachelor/Master's degree in Computer Science, Computer Engineering or related field or equivalent work experience
- 3+ years experience in a hands-on development role.
- 1.5+ years experience building tools or applications in C# and WPF.
- Demonstrated technical abilities and experience developing systems in large code bases written in C# and C++.
- Experience with Windows platform and development tools.
- Experience building tools or applications that have a medium to large user base and that are used to manipulate complex or large amounts of data.
- Experience developing for large-scale live products. Products that are continuously updated to provide improved user experiences or expanded feature sets.
- Experience working in highly collaborative environments with diverse roles beyond engineering such as design, production, art and product management.
- Demonstrated user-first mentality and willingness to work through technical limitations to provide the best user experience possible.
- Strong communication skills.
Bonus
- Experience building and shipping AAA games in Unreal Engine.
- Experience building tools and plugins for Unreal or Unity Engines.
- Experience developing cross-platform games, tools, or applications e.g. for Mac, Console, Mobile.
- Experience working in large data-driven games or applications.
- Experience using static and performance analysis tools to profile and optimize the performance of C# desktop applications.
- Experience working with automated testing, unit testing, data and asset pipelines, and configuration management processes.
- Experience building features for games or applications that support a collaborative User Generated Content community.
US COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento):
º $114,200 - $166,200
New York (depending on location e.g. Manhattan vs. Buffalo):
º $99,900 - $166,200
Jersey City, NJ:
º $131,600 - $168,400
Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $99,900 - $141,800
Washington (depending on location e.g. Seattle vs. Spokane):
º $99,900 - $168,400
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
City:
State:
Community / Marketing Title: Simulation Tools Engineer - The Sims
Company Profile:
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
EEOText:
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Days Open: 1
Can this position be remote?: 1
EEO Employer Verbiage:
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Date Posted
08/06/2023
Views
50
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