Technical Animator
Company
1047 Games
Location
Remote
Type
Full Time
Job Description
Splitgate is a free to play, fast-paced sci-fi multiplayer shooter that combines the strategic elements of portals with the explosive gameplay of a first person shooter. We quickly became a top trending game on PlayStation, XBOX, and Steam. In our first 6 days, we passed 1M downloads, and hit 2M within the first two weeks. We’re now at 15M+ downloads and growing. After receiving $100M Series A funding with a valuation of $1.5B, we are actively looking to grow our team with the best talent out there to continue the journey of making Splitgate a game that we and the millions of players in our gaming community are proud of.
What We're Looking For- A passionate Technical Animator: You love to take on difficult, seemingly impossible technical problems and dig in to find creative ways to solve them
- A hard worker: You love to put in the extra effort, not because you are told, but because you enjoy your work and know the impact of finishing the tasks on hand
- A passionate gamer: You are a gamer who grew up playing games and can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game
- Create, edit, and improve existing rigs for both first and third person
- Integrate animation content created in Blender and/or Maya into Unreal Engine.
- Work with animators, tech artists, and engineers to define, create, maintain, and streamline the animation/asset pipeline.
- Develop new techniques and processes to solve character/weapon production challenges
- Collaborate with the Tech Art Team developing tools that support the animation pipeline
- Provide technical support for the animation team helping to resolve technical issues
- Setup AnimGraphs & animation blueprints with performance and blend quality in mind
- 5+ years of production experience of technical animation in Games + Feature Film or VFX
- Experience creating high quality animation rigs for both characters and weapons
- Strong understanding of animation pipelines, including source content creation tools such as Blender/Maya and the export process into Unreal Engine
- Experience working with animators, designers, and engineers to ensure the animation pipeline operates smoothly and efficiently
- Proven knowledge of scripting (MEL, python or C#)
- Passion for FPS games
- Minimum of 1 shipped AAA game
- In-depth knowledge of Blender and Maya
- Unreal Engine experience especially in animation blueprints and AnimGraphs
- Good communication skills and experience leading technical teams from the trenches
Date Posted
06/22/2023
Views
12
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