Technical Artist
Company
Gunzilla
Location
Other US Location
Type
Full Time
Job Description
ABOUT GUNZILLA GAMES
Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.
Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Scott Probin, Studio Director (EA Sports’ NHL series, the Need for Speed franchise, Populous 2, Powermonger, Space Hulk), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series), Petr Cherkes, Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).
OUR VALUES
- Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
- We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
- Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest caliber.
- Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
- Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.
ABOUT THE JOB
Gunzilla Games are looking for a Technical Artist to join us in working on OTG (Off The Grid), an all-new AAA Battle Royale 2.0 third-person shooter, due for release on PlayStation®5, Xbox® Series X|S and PC
RESPONSIBILITIES
- Work with Design and Art to create best practices and optimal workflows for level building
- Communicate and work closely with programmers to develop new engine features
- Analyse memory/performance concerns throughout a project's development
- Create efficient and user-friendly Master Materials and Material Functions for use in-game
- Author and maintain scripts, blueprints, and Houdini Digital Assets to be used by artists in our content creation applications
- Streamline workflow by proactively finding solutions and by working with production teams
- Research and develop prototypes for Unreal Engine pipelines and help bring your co-workers’ ideas to life
- Work together with the Technical Art team as the problem-solving unit of the project
REQUIREMENTS
- Broad understanding of the Unreal Engine such as Blueprints, Level Streaming or Profiling
- A good understanding of Blender’s 'Python' API and its modifier creation system
- A good understanding of C++ and Unreal Engine’s Editor C++ API
- A good understanding of modern Rendering Techniques
- Experience in creating in-editor automation tools that help artists work faster
- Expert knowledge of major performance related topics
- Able to collaborate and work well with teams from various disciplines
- Take ownership of shippable quality content/systems that are memory efficient and performant
- Provide clear solutions to complicated issues
- Ability to think out-of-the-box to overcome technical challenges
- Ability to self-direct, and be autonomous when requiredÂ
GUNZILLA OFFERS
- Unlimited Paid Vacation
- Paid Sick Leave
- Flexible Working
- Work from Home
- Health Insurance
- Bonuses
- English / German Courses
- Public Transportation
- Relocation & Accommodation Support
- Office Perks & Gym Membership
*Some benefits may vary depending on Location & position
COME AS YOU ARE
Videogames are for everyone, so everyone should have the opportunity to create them. We’re looking for a huge variety of unique life experiences to help shape the worlds we’re developing, so promise your application will be given the same consideration as everyone else’s, regardless of your background.
THE RECRUITMENT PROCESS
Here’s what you can expect when applying at Gunzilla.
- Click on "Apply Here" on the page of the role and send us your CV via email.
- If selected to move to the next stage, you’ll be contacted by a member of our recruitment team.
- Some roles require a competency test, which the recruitment team will support you on.
- Zoom interviews will be conducted by your hiring manager, or you’ll be invited to meet us at our recruiting studio.
- Following your interview, we’ll contact you either way.
- If the interview went well but we feel you aren’t suited to the specific role, we’ll retain your details (with your permission) for future consideration.
Date Posted
05/01/2024
Views
21
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