UE5 Technical Artist
Company
Techland
Location
Other US Location
Type
Full Time
Job Description
Company Description
Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 550 highly-skilled professionals driven by a passion for gaming, always striving for the best quality.
We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date.
Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.
Job Description
This position is for a new IP, in addition to Dying Light and the fantasy game.
Responsibilities:
- Analyze and optimize rendering performance. Optimize materials and draw calls
- Tweak parameters across different subsystems
- Create and manage materials throughout the project. Develop master materials. Ensure consistency and order in materials
- Create post-processes
- Assist the art team in creating optimized assets. Develop asset guidelines
- Create various types of visual effects
- Collaborate with programmers
Qualifications
Requirements:
- Strong proficiency in Unreal Engine 5 (UE5) focusing on rendering subsystems from a user perspective (materials, Lumen, Nanite, shadows, lighting, Niagara, landscape, etc.)
- Experience working on console performance analysis
- Ability to create optimized materials
- General knowledge of rendering
- Basic scripting skills in Blueprints
Nice to Have:
- Ability to write shaders in UE
- Familiarity with C++ enough to read code
Additional Information
What we can offer:
- A wide array of benefits: private medical care, life insurance, relocation support, pro-health campaigns, gifts for different occasions, bonuses,
- An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner,
- A constant stream of company newsletters, PR & project updates so you will always be in the know,
- Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes,
- State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free underground car park (Wrocław office).
Date Posted
02/03/2025
Views
0
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